Economics you can feel
City wages, rents and taxes differ, customers react to price and brand, and supply chains connect suppliers, manufacturers and dealers. The simulation keeps running on the server in real time.
You learn by playing: why a price was too high, why cash ran short, why a rival won a customer. The German glossary explains the terms with worked examples.
What the simulation covers
- Supply chains from raw material to finished vehicle.
- Machines, yield, defects and warranty.
- Labour market with staff levels, wages and poaching.
- Property, rent, mortgages and moving the head office.
- Banks, loans and credit lines with real interest.
Three roles along one supply chain
You start as a supplier, manufacturer or dealer in the car industry. What you build is bought by another player or a computer-run rival.
- Supplier: make the parts (German)
- Manufacturer: assemble the cars (German)
- Dealer: sell and service (German)
One world with 30 real cities
Every city is its own market with wages, rents, taxes and customers. Where you found your company decides how you start.
Is this a realistic economy simulator?
It models the mechanics that matter for a company: accounting, wages, rents, supply and demand. It is a game, so it simplifies where realism would not add fun.
Do I need a download?
No. Capirealm runs in your browser on desktop and mobile.
Is it multiplayer?
Yes. All players share one world and compete with each other and with computer-run rivals.